![]() ![]() ![]() ![]() So how to we solve this problem? When player X marks player Y ( as click on him, let's pwn! ), player Y is ALLOWED to make his move BEFORE he is attacked. Player X has 5 movement points, same as player Y. Let's say player X decides to attack player Y. Now how to make this game once and for all multiplayer friendly! It's actually quite simple. Nice but not good enough! I don't want to play one game for 5 hours! How was so far? We had simultaneous turns until we meet or get into the range of someone else. Game takes to long if we play a turn based game. What do I mean? We must have simultaneous turns at all times not just for the first 5 minutes of the game. I really love this game and I think it's very sad that multiplayer part of this game is in stone age.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |